Serial Settings 1: Ubiquity ~ Week 30

The entry this week for my Serial Setting for Ubiquity adds another entry point into the lives of the residents of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 30) The Bonfire, Windlet Settlement, … Continue reading →

Technoir Playtest

Early on Sunday afternoon, in a board game café we expected to be deserted, but was not, we conducted our first playtest of the Technoir RPG Beta rules. Coordinated in part through meetup.com to expand my circle of gamers here in Seoul, we had four players willing to try a little cybered-noir on a sunny … Continue reading →

Battletech Lunchtime Challenge 2- Turn 1b/2a

Turn 1 of the second Battletech Lunchtime Challenge ended with a miss from the Right Arm Medium Laser of the Atlas with the Jenner as its target. Turn 2 opened with the Atlas continuing its run up the map, but with a more aggressive defense policy being enacted, forcing the Attackers into the trees to … Continue reading →

Saturday Seed ~ 56 (Palladium Fantasy)

This week’s seed is for Palladium Fantasy, in honor of the company’s 30th Birthday this month. The Palladium Fantasy RPG (the real PFRPG) has given me great adventures and great memories over the years, and taught me a lot about what it really means to run a campaign. The Seed Near a small community of … Continue reading →

Battletech Lunchtime Challenge – Turn 1a

Turn 1 of the second Battletech Lunchtime Challenge takes shape with movement and the Attacker’s declaration of fire. The Defender made a bold dash toward the goal, while the Attackers swept in behind him and let loose with an uncharacteristically successful barrage of fire from medium lasers. Battle has been joined and first blood drawn. … Continue reading →

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