The Skill of Immersion

I did a lot of gaming this weekend, and combined with the increased traffic in my PBeM as a result of ‘mech combat ending allowing normal communications to resume, I found myself thinking about immersion in character in terms of things players do to prevent it even while being very actively and for the most … Continue reading

Serial Settings 1: Ubiquity ~ Week 48

The entry this week for Serial Setting 1 for Ubiquity details a laundry on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 48) Fine Company Laundry and Tailoring, Main Company Compound, … Continue reading

Saturday Seed ~ 74 (Call of Cthulhu)

This week’s seed is one of the rare Infectious Plots which spring up from time to time here. This one is for Call of Cthulhu, and can be used as a one-shot, or the lead in to a globe-trotting, ice-bound campaign of discovery, tragedy, and dawning horror. The Seed A convicted multiple-murderer has escaped his … Continue reading

Frontline News from the Honeycomb

In August, my wife claims to have widowed herself by giving me an Acer A500 Iconia tablet. Reports of my death notwithstanding, I thought I would share my reaction to the tablet after some serious usage time. For those who are unfamiliar with it, the A500 Iconia is a tablet with a 10- inch display, … Continue reading

Serial Settings 1: Ubiquity ~ Week 47

The entry this week for Serial Setting 1 for Ubiquity details a quiet project of potentially destabilizing importance globally in the powder-keg environment of the late 30s, engineered in secret on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to … Continue reading

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