Posted by Runeslinger on March 1, 2012 · 4 Comments
The Casting Shadows blog will be launching its second Serial Setting next week. After much debate, it has been decided to once again focus on Hollow Earth Expedition, but the location will be a semi-fictional town in Korea in 1936, conveniently filled with strange mysteries, patriots and revolutionaries, cruel oppressors, lost treasures, and doorways to … Continue reading →
Posted by Runeslinger on February 25, 2012 · Leave a Comment
This week’s seed is for Rapture, and is intended to support a session focused on the fear of the unknown in one’s fellows while in claustrophobic and perilous conditions. The seed The PCs learn of a curious occult find in the lower reaches of a terraforming complex on the South polar cap of a desolate world. … Continue reading →
Posted by Runeslinger on February 18, 2012 · Leave a Comment
This week’s seed is for Desolation, and is built around the idea of the growing paranoia and caution of survivors in a shattered wasteland that seems to be looking to destroy them too. The seed The PCs come across a healthy baby in the middle of nowhere. Planting the seed This is appropriate for any … Continue reading →
Posted by Runeslinger on February 17, 2012 · Leave a Comment
This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game. Specific games which get mentioned are All for One: … Continue reading →
Category All for One: Regime Diabolique, Desolation, Hollow Earth Expedition, Running Games, Shadowscast, The Blog, Ubiquity · Tagged with All for One, Call of Cthulhu, Hollow Earth Expedition, Role-playing game, Shadowscast, Ubiquity
Posted by Runeslinger on February 11, 2012 · Leave a Comment
This week’s seed is for Trinity, the third A in White Wolf’s retired Adventure!/Aberrant/Trinity game line, if you know what I mean. This is a very short idea, but if slipped into a journey in the right way, can really rock your players back on their heels. The Seed While underway through the Asteroid Belt … Continue reading →