Posted by Runeslinger on April 27, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting has been running once a week for two months, and will continue for another four, providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity, Ubiquity Roleplaying System
Posted by Runeslinger on April 27, 2012 · 7 Comments
NO SPOILERS – I have just gotten home from the theatre where my wife and I thoroughly enjoyed The Avengers. Liking Whedon’s past work,and being very pleased with the movie incarnations of Iron Man, Thor, and Captain America, I felt before going that there was a good chance that the movie continuity for these heroes … Continue reading →
Posted by Runeslinger on April 21, 2012 · Leave a Comment
This week’s seed is the 100th I have shared on the Casting Shadows blog. When I started putting these story seeds forward, it never occurred to me that this particular series of posts would run so long. I have put up ideas of varying length and complexity over the past 100 weeks for games like … Continue reading →
Posted by Runeslinger on April 20, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting will be running once a week over a six-month period, and provide details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity
Posted by Runeslinger on April 15, 2012 · Leave a Comment
This is the third installment of reports for my current face-to-face campaign using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and escaping … Continue reading →
Category All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, The Blog, Ubiquity · Tagged with 17th century france, All for One, dark magics, live report, Musketeer, running games, Ubiquity