Serial Setting 2 ~ Week 8

The Casting Shadows blog’s second Serial Setting has been running once a week for two months, and will continue for another four, providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed … Continue reading →

Marvel’s and Whedon’s Avengers

http://cf.drafthouse.com/_uploads/galleries/18743/theavenegers22806119d74ptwt3.jpg

NO SPOILERS – I have just gotten home from the theatre where my wife and I thoroughly enjoyed The Avengers. Liking Whedon’s past work,and being very pleased with the movie incarnations of Iron Man, Thor,  and Captain America, I felt before going that there was a good chance that the movie continuity for these heroes … Continue reading →

Saturday Seed ~ 100 (Randomized!)

This week’s seed is the 100th I have shared on the Casting Shadows blog. When I started putting these story seeds forward, it never occurred to me that this particular series of posts would run so long. I have put up ideas of varying length and complexity over the past 100 weeks for games like … Continue reading →

Serial Setting 2 ~ Week 7

The Casting Shadows blog’s second Serial Setting will be running once a week over a six-month period, and provide details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and … Continue reading →

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 3

This is the third installment of reports for my current face-to-face campaign using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and escaping … Continue reading →

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