Walking in Gumshoes ~ Casting and Creating Characters

It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article.  I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading →

Serial Setting 2 ~ Week 19

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run which is nearly over. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition  and to a much lesser extent Leagues of Adventure. These ideas, set in a … Continue reading →

Saturday Seed ~ 112 (Serenity)

This week’s seed is for the Serenity / Firefly based roleplaying game from MWP. The Cortex system which supports the game has come a long way since this game’s release and its subsequent discontinuation, but the heart and soul of the game live on undaunted. The seed The characters have done a job and rightfully expect … Continue reading →

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 6

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 2 Scales of the Dragon This is the sixth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →

Walking in Gumshoes ~ Setting and Set-up

According to the GM, we are perilously close to starting our campaign of Mutant City Blues by Pelgrane Press. The GM has been encouraging a collaborative approach for laying the foundations of the setting, and so I think it is best to start this second entry on playing Mutant City Blues (MCB) with that before the … Continue reading →

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