Saturday Seed ~ 112 (Serenity)

This week’s seed is for the Serenity / Firefly based roleplaying game from MWP. The Cortex system which supports the game has come a long way since this game’s release and its subsequent discontinuation, but the heart and soul of the game live on undaunted. The seed The characters have done a job and rightfully expect … Continue reading →

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 6

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 2 Scales of the Dragon This is the sixth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →

Walking in Gumshoes ~ Setting and Set-up

According to the GM, we are perilously close to starting our campaign of Mutant City Blues by Pelgrane Press. The GM has been encouraging a collaborative approach for laying the foundations of the setting, and so I think it is best to start this second entry on playing Mutant City Blues (MCB) with that before the … Continue reading →

Saturday Seed ~ 111 (Hollow Earth Expedition)

This week’s seed is for HEX, but can easily be repurposed for many types of ‘modern’ settings that include a strong journalistic tradition. The seed After attracting a certain amount of notice in private circles, making both friends and enemies in their own fields and in fields in which they have cause and opportunity to come … Continue reading →

Serial Setting 2 ~ Week 18

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading →

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