Saturday Seed ~ 111 (Hollow Earth Expedition)
Posted by Runeslinger on July 7, 2012 · Leave a Comment
This week’s seed is for HEX, but can easily be repurposed for many types of ‘modern’ settings that include a strong journalistic tradition. The seed After attracting a certain amount of notice in private circles, making both friends and enemies in their own fields and in fields in which they have cause and opportunity to come … Continue reading →
Serial Setting 2 ~ Week 18
Posted by Runeslinger on July 6, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading →
Serial Setting 2 ~ Week 17
Posted by Runeslinger on June 30, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading →
Serial Setting 2 ~ Week 16
Posted by Runeslinger on June 23, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading →
Saturday Seed ~ 109 (Leagues of Adventure)
Posted by Runeslinger on June 23, 2012 · Leave a Comment
This week’s seed is for Leagues of Adventure, and is put together primarily for social combat, but has plenty of hooks for the more physical characters to get in on things as well. The seed The characters come to learn of a new discovery which those in the know believe will revolutionize the transportation industry. … Continue reading →
Category Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Story Ideas, Ubiquity Roleplaying System



