Saturday Seed ~ 120 (Call of Cthulhu)

This week we have a seed for Call of Cthulhu. I have been messing with things I should not and the by-product of that is the foundation of a new generation game for me, and for you…? This week’s Saturday Seed~ The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday (go figure…). Seeds … Continue reading →

Broken Rooms: in my e-hands

At GenCon 2012, so the story goes, Greymalkin Designs released a limited run of hardcover copies of their new RPG, Broken Rooms. Not having been anywhere near that side of the Earth, I must content myself with the PDF obtained from my friendly enabler Drivethrurpg to take a look at it. Update: Curious about the … Continue reading →

Saturday Seed ~ 119 (All for One)

This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of which are appropriate for the format required. The result, of course, is one presented here for this week’s … Continue reading →

Walking in Gumshoes ~ The Crime

Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading →

Saturday Seed ~ 118 (Desolation)

This week we have a seed for the post-apocalyptic ‘high fantasy brought low’ game  from Greymalkin Design Studio, Desolation. The first of the Ubiquity Roleplaying System licenses, Desolation strikes out in very unusual directions and creates a very harsh world full of adventure and possibility. The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday … Continue reading →

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