Posted by Runeslinger on May 25, 2011 · Leave a Comment
On Sunday, I met with new gamers for the first time in years. My efforts at contacting players in the Seoul area interested in trying Hollow Earth Expedition have turned up 4 possible candidates, two of which were able to make Sunday’s trial run of a very short introductory experience. Normally, I like to make … Continue reading →
Posted by Runeslinger on May 23, 2011 · Leave a Comment
The sixth month of this year’s Serial Setting for Ubiquity is looking at unusual residents or locations scattered around the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition in a tropical setting where the mystical … Continue reading →
Posted by Runeslinger on May 18, 2011 · 4 Comments
I honestly have no idea how many games I have added to my collection since I branched away from AD&D in 1989. For my six gaming years prior to that, I had been something of a minimalist, choosing rules over modules, and came to focus on AD&D over D&D initially for reasons of compatibility with … Continue reading →
Posted by Runeslinger on May 16, 2011 · Leave a Comment
The sixth month of this year’s Serial Setting for Ubiquity is looking at unusual residents and locations scattered around the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition in a tropical setting where the mystical … Continue reading →
Posted by Runeslinger on May 11, 2011 · Leave a Comment
Most nemeses are created, not born. Throughout most of my time gaming, recurring villains seemed to come from two main streams, the kind you don’t meet face to face until the end of the campaign when they have finally run out of minions, and the ones that were never intended to be recurring villains, but … Continue reading →