Saturday Seed ~ 54 (HEX)

This week’s seed is for Hollow Earth Expedition, and is suitable for use with established characters widely known to be explorers and accomplished world travelers of one kind or another. The characters will need to be on the Surface when this seed is introduced. Planting the Seed The characters, while living their normal lives will … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 2

Turn 2 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish, but in a surprising turn around, the Assassin was pelted from all sides taking 36 points of damage, and suffering the loss of the left shoulder actuator, internal damage in the Centre Torso did not yield a critical. All the other mechs survived … Continue reading

Secrets of the Templars

A mysterious castle with twisting corridors to mimic the secrets of each resident

I honestly believe that it is not hyperbole to say that I used to game with a genius. In my early twenties, there was a period between careers where I worked odd jobs and participated in 7-8 games a week. I didn’t sleep much. Four of these games were set in the World of Darkness … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 1

Turn 1 of the challenge has been resolved with the Rented Swords being the first to score damage, hitting both the Clint and the Dervish for some interesting damage. The Clint has been reduced to just a single point of armour on the Left Torso, while the Dervish took a minor shot to the head. … Continue reading

Serial Settings 1: Ubiquity ~ Week 27

The seventh month of this year’s Serial Setting for Ubiquity is here already. This week’s entry begins with a look at one of the failed expeditions to plunder the riches and penetrate the secrets of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for … Continue reading

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