Running A Time of War – again/still

It has been ages since I posted about my Mechwarrior campaign. There has been a lot to say, some of which ended up in Shadowscasts 6 and 7, but there has been a lack of time to do much more than that. To  make a long story short, we put the campaign on Indefinite Hiatus. … Continue reading

Walking in Gumshoes ~ Investigating

For all intents and purposes, our three characters are now in the thick of investigating our first crime scene for our Mutant City Blues campaign. We opened in the Montreal Heightened Crime Units bullpen, where the three of us were assigned a homicide case at a local culinary landmark. We  have spent the last two weeks … Continue reading

Walking in Gumshoes ~ Casting and Creating Characters

It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article.  I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 6

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 2 Scales of the Dragon This is the sixth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading

Walking in Gumshoes ~ Setting and Set-up

According to the GM, we are perilously close to starting our campaign of Mutant City Blues by Pelgrane Press. The GM has been encouraging a collaborative approach for laying the foundations of the setting, and so I think it is best to start this second entry on playing Mutant City Blues (MCB) with that before the … Continue reading

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