Walking in Gumshoes

As my Time of War PBeM enters its end phase, one of the players has graciously offered to run a campaign of Mutant City Blues by Pelgrane Press. I have been quite impressed by the elegance and quality of the releases for the various Gumshoe corebooks and product lines so this opportunity to explore the system in play is … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 5

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 1 Turning Trouble’s Tables This is the fifth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 4

This is the fourth installment of reports for my current face-to-face campaign using Triple Ace Games’ thrilling All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 3

This is the third installment of reports for my current face-to-face campaign using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and escaping … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 2

http://www.pxleyes.com/photography-picture/4d43b261e3c01/Gargoyle.html

This is the second installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes intrigue, dark magics, and verbal sparring but includes a dash of chasing … Continue reading

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