Mechwarrior: Running A Time of War, part 6

As the PBeM reports for my Mechwarrior Campaign, Hair of the Dog, show – progress is ‘rapidly’ being made to get into the meat of the tale, leaving the preliminaries safely resolved behind us. In many aspects I think of this part of the campaign as Christmas Day, with New Years to follow, and all … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 7

This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’ RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. If you are new to the story being created in this campaign, you might want to start at the beginning…  HERE. Acts … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 5 & 6

This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’  RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. The layout of these reports highlights the interplay between the players in and out of character, and the flow of shaping … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 3&4

This entry continues the ‘behind the scenes’ look at how my Mechwarrior Campaign is conducted,  showing the interplay between the players in and out of character, and the flow of the mechanics and story. I am in the middle of putting up a series of these posts, formatted in this same way, to bring the campaign … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 1&2

Not too long ago, I got into a discussion about running games in e-mail, and so as an extension of that discussion, I decided to put up the next few entries in my Mechwarrior Campaign without dramatization, but instead showing the interplay between the players in and out of character, and the flow of the … Continue reading

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