Saturday Seed ~ 130 (All for One)

This week’s Saturday Seed is for All for One: Regime Diabolique and could easily become the basis of a short series within a campaign that takes advantages of the societal, occult, and political elements of the setting. The Seed This small seed involves the growing proliferation of secret societies and the trade in connections and … Continue reading

All for One: Campaign Development Report 3

This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the combat systems which can raise questions, and offer some ideas for transitioning from other game systems to Ubiquity. This post will look at physical and social combat. Subsequent posts will look … Continue reading

Saturday Seed ~ 119 (All for One)

This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of which are appropriate for the format required. The result, of course, is one presented here for this week’s … Continue reading

Saturday Seed ~ 115 (All for One)

This week’s small story seed is for All for One: Regime Diabolique. I had been intending to put one out for Dungeon Crawl Classics because I enjoyed reading it immensely, but ran into a delay finishing my terrible map. Maybe next week. Saturday Seeds appear every Saturday (go figure…) on Casting Shadows. Seeds from the … Continue reading

OSR or OGRe?

Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading

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