The Podcast- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
Hooded Lantern
Clipping Service
Whispers in Darkness
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Ministry of Unusual Affairs [Recap 3]
We have begun our second assignment for the Ministry of Unusual Affairs, but our series of recaps has yet to finish revealing the events of the first. In the previous installment, we touched on the first of the successes we earned in that assignment. These successes were hard won, and paid for with our first … Continue reading →
Ministry of Unusual Affairs [Recap 2]
The first assignment for our ‘Agents of the Ministry’ has concluded with success, but not without losses. These losses were not to life or limb – although that was a narrowly missed outcome – but rather to sanity, and a more innocent view of the Victorian world our characters are duty-bound to protect. Did you … Continue reading →
“You are doing it wrong…”
We can all make mistakes. An expression of which I am particularly fond is that even monkeys fall from trees. We can trip while walking upstairs, we can fumble with our keys, spill our drinks, and we can be mistaken in our understanding of things we have learned and been taught. Mistakes are many of … Continue reading →
Filed under Preparation and Preparedness, The Blog, The Gamers, YouTube Channel · Tagged with Games, GM Advice, GNS Theory, roleplaying games, The Big Model
Behind the Lines: Instigation
Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading →
Filed under BRP, BRP/RQ, Casting the Shadows, Hawkmoon, Horror, Infectious Plots, Luther Arkwright, Mythras, Product Overviews, Runequest, RuneQuest, Running Games, Science Fiction, The Blog · Tagged with Design Mechanism, GM Advice, Parallel Lines, roleplaying games
Behind the Lines: Introduction
The new release from the Design Mechanism for April was a scenario collection called Parallel Lines. Usually, when a new book from the Design Mechanism is released, I do some sort of overview and share my thoughts here, on my YouTube channel, or both. This time is a little different as I have had a … Continue reading →
Filed under BRP, BRP/RQ, Hawkmoon, Luther Arkwright, Mythras, Product Overviews, Runequest, The Blog, YouTube Channel · Tagged with Design Mechanism, Luther Arkwright, Mythras, Parallel Lines, RuneQuest 6
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Livre d’Eibon
- From a certain point of view… On RPGs.
- #RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
- #RPGaDAY2026 – Some Memorable Responses
- #RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
- #RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
- #RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
Colours out of Space
Bletherad Public Library
Splats
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