The Podcast- On Taking Two Steps Forward and Back in RPGs~
- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
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Whispers in Darkness
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#RPGaDAY: Day 22 – Grit (Instinct; Hard Work; All for One)
This is the 22nd day of #RPGaDay2026. This should only come as a surprise to those who are unsure of the date. Those who are synchronized with our clock and calendar bound society and have the grit to weather all the hard work it brings, will instinctually sense also that there are a mere 9 days left in this grand celebration of the unmatched greatness of roleplaying games. Hopefully, we can make the most of it. In that spirit, there is but one more day of All for One: Regime Diabolique posts to follow this one, then it will be time to switch to the next game. As old hands will have gleaned from the above, today’s prompt is Grit, the daily filter for Saturday is “works hard for their living,” and the weekly filter for the 17th through 23rd has been “Instinct.”
Filed under The Blog, All for One: Regime Diabolique, RPGaday · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity
#RPGaDAY: Day 21 – Charity (Instinct; Kindness; All for One)
This is the 21st day of #RPGaDay2026 and today we are all Friday’s children. Can you imagine a world where that might be so – everyone ‘loving and giving’? If you are a gamer, you can. What bounds are there to your imagination and capacity to realize that imagination in play, making it feel real in the process? None, I say. This is the 21stth day of #RPGaDay2026 and today we are all Friday’s children. Can you imagine a world where that might be so – everyone ‘loving and giving’? If you are a gamer, you can. What bounds are there to your imagination and capacity to realize that imagination in play, making it feel real in the process? None, I say. Our weekly filter, the surprisingly enjoyable Instinct is still with us for a few more days. The prompt for today is tightly bound to Friday’s child, being the essence of someone ‘loving and giving’. In other words, charity.
Filed under The Blog, All for One: Regime Diabolique, RPGaday · Tagged with roleplaying, RPG, All for One, Ubiquity, roleplaying games, ttrpg, RPGaDAY2026
#RPGaDAY: Day 20 – Promise (Instinct; Distance; All for One)
This is the 20th day of #RPGaDay2026 believe it or not, which leaves a meagre 11 more days to go – from a certain point of view. If we are talking about 11 days of fun and romance, that no doubt seems a little brief. If we are talking about 11 days of taunting and torture, 11 days is no doubt far outside our comfort zone. For Thursday’s child, such thoughts are normal, as they have, so the poem goes, ‘Far to Go.’ Their Instinct, I do not have to guess, is to not consider the distance, but to keep moving. Someone will be along shortly to move the goal posts. As we sail through this week, I continue to love going through All for One: Regime Diabolique for my responses. The prompt for today is helpfully ambiguous in that it might be a noun or it might be a verb – perhaps both if you are up for going twice as far.
Filed under The Blog, All for One: Regime Diabolique, RPGaday · Tagged with roleplaying, RPG, All for One, Ubiquity, roleplaying games, ttrpg, RPGaDAY2026
#RPGaDAY: Day 19 – Desire (Instinct; Woe; All for One)
This is the 19th day of #RPGaDay2026 and in this week of the event I am drawing from Triple Ace Games’ All for One: Regime Diabolique for my responses. The prompt for today is familiar to many people in that it is ‘Desire,’ while the weekly and daily filter for that prompt are Instinct and Woe, respectively. Many of us are familiar with those things, too. When using a palette of supernatural intrigue, blade and bullet violence, and the great and horrible wars of an earlier age, it might seem hard at first to find something positive to say in the spirit of RPGaDAY, or at least – challenging to keep the focus in a positive place. Is there a positive place? Certainly.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with roleplaying, RPG, All for One, Ubiquity, roleplaying games, ttrpg, RPGaDAY2026
#RPGaDAY: Day 18 – Directness (Instinct; Grace; All for One)
This is the 18th day of #RPGaDay2026. This week, the prompts will be posts inspired by Triple Ace Games’ blend of heroic adventure with horror in Paul ‘Wiggy’ Wade-Williams’ swashbuckling RPG, All for One: Regime Diabolique. Of course, the very savvy among you, adept with calendars and the passage of time, will be realizing that today is Tuesday and that that might mean there could be a picture of one of the seven dogs who live here and give meaning to life. If so, you’d be right. Grace is back because no one is as full of grace as a Grace, and our Grace has the grace to grace this meagre page again.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with roleplaying, RPG, All for One, Ubiquity, roleplaying games, ttrpg, RPGaDAY2026
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Livre d’Eibon
- Rivers of London: Murder, Brutalism, and Cheeky Nandos
- Rivers of London: ‘Tis the Season for Novellas
- Rivers of London: Riots, and Jazz, and Sten Guns, oh my!
- Rivers of London: Not all Magic and Laughter (or dice)
- From a certain point of view… On RPGs.
- #RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
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