Saturday Seed ~ 40 (Mutants and Masterminds)

This week’s seed is ostensibly being planted for Mutants and Masterminds, although ultimately, this seed could be planted in pretty much any sort of superheroes game with a certain level of reality behind it. This seed is another very basic one, and can be summed up in two short words: Moving Day. Planting the seed: … Continue reading

To Live and Die in Roleplay

When I saw the announcement on Campaign Mastery that the RPG Blog Carnival theme for March was an open one covering the breadth of Life and Death in RPGs, my first thought was to wonder how many of the posts will focus on the latter half of the theme.  Despite how much the hobby has grown, it is … Continue reading

Serial Setting: Week 14 ~ Ubiquity

This, the 14th weekly instalment of this year’s Serial Setting project, adds another  hint of detail to my mysterious island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn … Continue reading

Saturday Seed ~ 39 (Shadowrun)

This week’s seed is being planted for Shadowrun and is even smaller a seed than I usually plant, but as the possible directions for it to go are so varied and expansive, I hope that you will forgive me. The seed: The runners come across a chemical which has some effectiveness as a weight loss … Continue reading

Cold Pursuit

Chasing Escapes

I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading

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