The Podcast- On Taking Two Steps Forward and Back in RPGs~
- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
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Saturday Seed ~ 88 (Palladium Fantasy)
This week’s seed is for Palladium’s rich fantasy setting and takes a stab at racial intolerance at the same time. The Seed One of the characters comes into possession of a magical blade which proves itself able to communmicate with its accepted owner emapthically. As the days pass, it soon becomes obvious that it also provides … Continue reading →
Filed under Palladium Fantasy, Saturday Seeds · Tagged with Palladium Fantasy, Plot Ideas, roleplaying, Story Hooks
All for One ~ Regime Diabolique Campaign Development Report 1
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading →
Filed under All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity
Saturday Seed ~ 87 (Shadowrun)
This week’s seed is for Shadowrun. It is incredibly small, but could roam anywhere between amusing and deadly dangerous depending on how you set it up, and the sort of character you use as the target. The Seed A Sorcerer of some accomplishment has been devoting himself to obtaining a higher grade of Initiation, … Continue reading →
Filed under Saturday Seeds, Shadowrun · Tagged with Plot Ideas, roleplaying, Shadowrun, Story Hooks
Divvying up the Divinations
I don’t play too many games where predicting the future comes up all that often. Additionally, I don’t find my players actually take this sort of past information-gathering skill too often, usually being more in favour of interacting with Contacts and so on, but when they do, I like to shoot for portraying things as … Continue reading →
Filed under All for One: Regime Diabolique, Running Games, The Blog, Ubiquity · Tagged with All for One, Divination, divining the future, prophetic powers, Role-playing game, running games, setting development
Saturday Seed ~ 86 (Call of Cthulhu)
This week’s seed is for Call of Cthulhu, and deals with a blend of things ancient and not so ancient, forgotten underfoot. The seed is written for the 20’s but can be easily used with other settings. The Seed A major store in a large city nearby whose location is something of a local … Continue reading →
Filed under Call of Cthulhu, Saturday Seeds · Tagged with Call of Cthulhu, Plot Ideas, Story Hooks
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Livre d’Eibon
- Sparks and Flows of Imagination: Blue Planet
- Blue Planet – Recontact: An Orbital Lifter for a New Age
- Recontacting Blue Planet with gusto~
- Rivers of London: Lies, Damnation, and Sudden Vacations
- Rivers of London: A Who’s Who of Lurkers, Workers, Hangers-on, and Ne’er-do-wells~
- Rivers of London: Murder, Brutalism, and Cheeky Nandos
Colours out of Space
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