Saturday Seed ~ 95 (Brass & Steel)

This week’s seed is for the quietly great game world envisioned for Brass & Steel. It is suitable for an established group, or experienced characters that are lacking sufficient reason to work together. The Seed A former designer of arms and equipment for the government, now in supposed retirement on psychological grounds, may be up … Continue reading →

Serial Setting 2 ~ Week 2

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere in … Continue reading →

Saturday Seed ~ 94 (Shadowrun)

This week’s seed is for Shadowrun, and it focuses on the healthy paranoia of runners. The seed PCs lacking in the paranoid perception department will find themselves fighting for their lives in a devastated building brought down by a very slick crew. Planting the seed This seed is appropriate for an established campaign and cast … Continue reading →

Serial Setting 2 ~ Week 1

Our second Serial Setting begins this week. NPCs presented during the course of the serial setting will conform to the Ubiquity rules and the setting itself will conform to the pulp stylings of Hollow Earth Expedition. Our location is a fictional town on the West coast of Korea in the year 1936.  Revolutionary stirrings among a people nearing their 30th … Continue reading →

Does size matter?

Most of us have no doubt heard at one point or another the witty retort that it is not the size of the wand, but rather the skill of the magician that determines effectiveness. While a discussion on this could likely give rise to numerous probing insights into the minds of gamers everywhere, I would … Continue reading →

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