Posted by Runeslinger on January 27, 2011 · Leave a Comment
Have you ever noticed that something which was initially off-putting about a system may become a favoured aspect of that setting once you really get into things? I think this is the quieter cousin of the brash and well-known truth that often the things that first draw us to something become the very things which … Continue reading →
Category All for One: Regime Diabolique, Casting the Shadows, Daring Tales, Desolation, Hollow Earth Expedition, Preparation and Preparedness, Reviews, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Daring Tales, Desolation, Hollow Earth Expedition, running games, Thoughts, Ubiquity
Posted by Runeslinger on January 24, 2011 · Leave a Comment
Over the weekend, what used to be my regular gaming group assembled over lunch to discuss getting back into the swing of actually playing around the same table in the same room again. It has been too long. While PBeM and games over Messenger have enabled us to keep certain games moving along at a … Continue reading →
Category Casting the Shadows, Daring Tales, Hollow Earth Expedition, Playing in Games, Running Games, Technical Questions, The Blog, The Gamers, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, playing in games, Pulp, running games, Ubiquity
Posted by Runeslinger on January 24, 2011 · 2 Comments
This series of posts is intended to provide a quickly usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition. Each serial installment for the setting, builds on, connects to, or in some way embellishes those that have gone before. Story seeds are liberally strewn throughout, and each entry features a location and a … Continue reading →
Posted by Runeslinger on January 22, 2011 · Leave a Comment
This week’s seed is being set in the stony soil of Greymalkin’s Desolation RPG. The idea has been on my mind for a while; I hope you can make good use of it. The seed: In the wake of apocalypse comes hope for a new beginning, but first our intrepid band of survivors must overcome the 5 … Continue reading →
Posted by Runeslinger on January 19, 2011 · 4 Comments
Produced by Gremalkin Games and using Exile Game Studio’s Ubiquity System, Desolation provides an interesting combination of elements which somehow manages to mix the clarity of a detailed setting with the open-ended freedom of a merely outlined setting. I found this approach to be both refreshing and liberating. While I rarely feel constrained by the limits on a … Continue reading →