Serial Setting 2 ~ Week 1
Posted by Runeslinger on March 9, 2012 · 1 Comment
Our second Serial Setting begins this week. NPCs presented during the course of the serial setting will conform to the Ubiquity rules and the setting itself will conform to the pulp stylings of Hollow Earth Expedition. Our location is a fictional town on the West coast of Korea in the year 1936. Revolutionary stirrings among a people nearing their 30th … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Hollow Earth Expedition, Plot Ideas, Role-playing game, Serial Settings, setting development, South Korea, Ubiquity
Does size matter?
Posted by Runeslinger on March 5, 2012 · Leave a Comment
Most of us have no doubt heard at one point or another the witty retort that it is not the size of the wand, but rather the skill of the magician that determines effectiveness. While a discussion on this could likely give rise to numerous probing insights into the minds of gamers everywhere, I would … Continue reading →
Category Playing in Games, Running Games, The Blog · Tagged with Campaign setting, roleplaying, roleplaying games, RPG
Serial Setting 2 ~ Introduction
Posted by Runeslinger on March 1, 2012 · 4 Comments
The Casting Shadows blog will be launching its second Serial Setting next week. After much debate, it has been decided to once again focus on Hollow Earth Expedition, but the location will be a semi-fictional town in Korea in 1936, conveniently filled with strange mysteries, patriots and revolutionaries, cruel oppressors, lost treasures, and doorways to … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Hollow Earth Expedition, Korea, Plot Ideas, roleplaying, RPG, Ubiquity
Saturday Seed ~ 91 (Desolation)
Posted by Runeslinger on February 18, 2012 · Leave a Comment
This week’s seed is for Desolation, and is built around the idea of the growing paranoia and caution of survivors in a shattered wasteland that seems to be looking to destroy them too. The seed The PCs come across a healthy baby in the middle of nowhere. Planting the seed This is appropriate for any … Continue reading →
Category Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Plot Ideas, Story Hooks
Shadowscast – episode 4
Posted by Runeslinger on February 17, 2012 · Leave a Comment
This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game. Specific games which get mentioned are All for One: … Continue reading →





