Serial Setting 2 ~ Week 20

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run of which only 1 month remains. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition  and to a much lesser extent Leagues of Adventure. These ideas, set … Continue reading →

OSR or OGRe?

Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading →

Serial Setting 2 ~ Week 19

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run which is nearly over. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition  and to a much lesser extent Leagues of Adventure. These ideas, set in a … Continue reading →

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 6

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 2 Scales of the Dragon This is the sixth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →

Saturday Seed ~ 111 (Hollow Earth Expedition)

This week’s seed is for HEX, but can easily be repurposed for many types of ‘modern’ settings that include a strong journalistic tradition. The seed After attracting a certain amount of notice in private circles, making both friends and enemies in their own fields and in fields in which they have cause and opportunity to come … Continue reading →

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