Alien Geometry?

The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading →

Saturday Seed ~ 119 (All for One)

This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of which are appropriate for the format required. The result, of course, is one presented here for this week’s … Continue reading →

Saturday Seed ~ 118 (Desolation)

This week we have a seed for the post-apocalyptic ‘high fantasy brought low’ game  from Greymalkin Design Studio, Desolation. The first of the Ubiquity Roleplaying System licenses, Desolation strikes out in very unusual directions and creates a very harsh world full of adventure and possibility. The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday … Continue reading →

Serial Setting 2 ~ Week 24

The Casting Shadows blog’s second Serial Setting has been appearing in weekly installments for a 6-month run for which this is the last entry. This series was focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition  and to a much lesser extent Leagues of Adventure. These ideas, set … Continue reading →

Shadowscast Episode 6

This episode has been delayed for a few months and as such has expanded to nearly twice its normal expected size. No guests were harmed in the filming of this episode, but one crane was filmed without his permission while stalking three-eyed fish. Topics for this Shadowscast range from a look at some GameScience dice … Continue reading →

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