Hair of the Dog PBeM Report ~ 5.3a2 CH:L

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Elevator Rumble – PoV – Captain Lucas Rom Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History GM Ok, you are answering the query with ‘pizza delivery’ and are sitting about 40 cm … Continue reading

Hair of the Dog PBeM Report ~ 5.3a1 CH:L

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Casing and Entering – PoV – Captain Lucas Rom GM Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History 3:00 PM Changing your disguise is fairly easy as the intent is simply to … Continue reading

Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading

Animal Companions

The RPG Blog Carnival for August is being hosted by Tower of the Archmage. The topic chosen? The Role Animals Play in Our Games. What I notice most about animals in games is that they are conspicuous in their absence. In particular the absence of pets and animal companions is suspect, in my experience. While … Continue reading

Serial Settings 1: Ubiquity ~ Week 38

The entry this week for Serial Setting 1 for Ubiquity adds an additional location to the beautiful, yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 38) The disappearance of the Carol Ann and ‘The … Continue reading

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