Serial Setting 2 ~ Week 14

The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community oppressed by … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 5

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 1 Turning Trouble’s Tables This is the fifth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading

Serial Setting 2 ~ Week 13

The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run, now starting its fourth. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, … Continue reading

Review: Leagues of Adventure

http://www.centennialofflight.gov/essay/Lighter_than_air/dirigibles/LTA9G1_hi.jpg

Produced by Triple Ace Games and using Exile Game Studio’s Ubiquity System, Leagues of Adventure is a broad-shouldered yet elegant game set in the age of Victoria and the brave new world of Stream-that-never-was, opening new vistas, charting new courses, and shining light on forgotten places. It is consulting detectives, daring inventors, challengers of convention, firsts-to-do, culture-clashing, mind and … Continue reading

Serial Setting 2 ~ Week 12

The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run which is now half over. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in … Continue reading

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