Serial Setting 1: Ubiquity ~ Week 9

This series of posts is intended to provide a quickly usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition.   Each serial installment for the setting, builds on, connects to, or in some way embellishes those that have gone before. Story seeds are liberally strewn throughout, and each entry features a location and a … Continue reading

Saturday Seed ~34 (Desolation)

This week’s seed is being set in the stony soil of Greymalkin’s Desolation RPG. The idea has been on my mind for a while; I hope you can make good use of it. The seed: In the wake of apocalypse comes hope for a new beginning, but first our intrepid band of survivors must overcome the 5 … Continue reading

Review: Desolation

Produced by Gremalkin Games and using Exile Game Studio’s Ubiquity System, Desolation provides an interesting combination of elements which somehow manages to mix the clarity of a detailed setting with the open-ended freedom of a merely outlined setting. I found this approach to be both refreshing and liberating. While I rarely feel constrained by the limits on a … Continue reading

Serial Setting 1: Ubiquity ~ Week 8

This serial setting for Ubiquity continues with the third major community focal point for the Windlet Islands. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventureor Hollow Earth Expedition.     8. The House of Stars , Windlet Settlement, Greater Windlet Island If the activities of the … Continue reading

Serial Setting 1: Ubiquity ~ Week 7

This serial setting for Ubiquity continues with the second of several major community focal points for the Windlet Islands. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventureor Hollow Earth Expedition. 7. Nick’s Hair and Whiskers, Windlet Settlement, Greater Windlet Island Although believed by most to be … Continue reading

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