Saturday Seed ~ 183 (A Time of War)

This Saturday Seed presents an idea for A Time of War, pitting units against adversity and an unknown prize. The seed Two small units, cut off from their own forces, and pitted against each other in a game of attrition and endurance on a barren rock only of value on a strategic map, find themselves … Continue reading

Saturday Seed ~ 182 (Hawkmoon)

This Saturday Seed presents an idea for the other game in Chaosium’s old Eternal Champion line, Hawkmoon. Not as successful as Stormbringer, it is still a gem of a product in its own right. The seed In the wake of several unexpectedly unsuccessful military actions, agents from Gran Bretan extend diplomatic overtures to foreign nobles … Continue reading

HEX Contest Winners

They say that quality is more important than quantity, particularly if you are afflicted with too much or too few of something. Despite the large number of page reads for the Hollow Earth Expedition Character Creation Contest, there were few entrants. Fortunately for me, those few submissions were intriguing and serve as a fine demonstration … Continue reading

Saturday Seed ~ 175 (Broken Rooms)

This Saturday Seed returns, after too long away, to the amazingly rich game, Broken Rooms. This is a very, very short one, but it has legs… long, disjointed ones which are fit to carry you where you may not have expected to go, and will not, without sacrifice, carry you back. The seed As noted … Continue reading

Games that don’t happen

Life has a lot of ways of nudging events so that games don’t happen. There are periods where we can confound life’s intent to spoil our fun and gratification, but that still leaves a lot of time where life wins. Living in Korea was once a source of gamelessness for me, but I learned how … Continue reading

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