Saturday Seed ~ 104 (A Time of War)

This week’s seed is for the 4th Edition of the Mechwarrior RPG, A Time of War. It will work best with players experienced with the Battletech Universe, running experienced characters. This is a small seed meant to spark a growth of independent ideas, not a framework for an encounter or series of them. The seed … Continue reading

Saturday Seed ~ 98 (A Time of War)

This week’s seed is for A Time of War. It is a short mission best used as a complication in the midst of a larger problem, although it can run independently. It can include action from the individual level up to mech level. The Seed A squad on a significant mission gets ambushed upon arrival … Continue reading

Saturday Seed ~ 85 (A Time of War)

This week’s seed is for A Time of War and was inspired a little by events in my current campaign, a little by the release of the official trailer for Prometheus, a little by the biohazard truck which parked outside my office this morning, but ultimately by the welcome surprise of most of the Bites … Continue reading

Hair of the Dog – Act V Scene 1 – Battle of Beasville – LJ

These entries comprise the official turn resolution posts for Act V Scene 1 of our PBeM-run A Time of War Mechwarrior RPG campaign entitled Hair of the Dog. This scene encapsulates the entire urban aspect of the Battle for the port city of Beasville on the planet Oliver – a Marik industrial world recently annexed … Continue reading

Hair of the Dog – Act V Scene 1 – Battle of Beasville – MD

These entries comprise the official turn resolution posts for Act V Scene 1 of our PBeM-run A Time of War Mechwarrior RPG campaign entitled Hair of the Dog. This scene encapsulates the entire urban aspect of the Battle for the port city of Beasville on the planet Oliver – a Marik industrial world recently annexed … Continue reading

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