Hair of the Dog PBeM Report ~ 5.3a2 CH:L

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Elevator Rumble – PoV – Captain Lucas Rom Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History GM Ok, you are answering the query with ‘pizza delivery’ and are sitting about 40 cm … Continue reading →

Hair of the Dog PBeM Report ~ 5.3a1 CH:L

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Casing and Entering – PoV – Captain Lucas Rom GM Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History 3:00 PM Changing your disguise is fairly easy as the intent is simply to … Continue reading →

Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading →

Serial Settings 1: Ubiquity ~ Week 38

The entry this week for Serial Setting 1 for Ubiquity adds an additional location to the beautiful, yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 38) The disappearance of the Carol Ann and ‘The … Continue reading →

Saturday Seed~ 64 (Desolation)

This is a very brief entry, but as usual, I feel that the possibilities contained within may spread outward like ravenous, carnivorous vines. This entry is for Desolation, and would be an appropriate encounter while the group is enroute from some awful place to some other awful place, through the humbled wreckage of what once … Continue reading →

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