Posted by Runeslinger on August 18, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Elevator Rumble – PoV – Captain Lucas Rom Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History GM Ok, you are answering the query with ‘pizza delivery’ and are sitting about 40 cm … Continue reading →
Posted by Runeslinger on August 18, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Casing and Entering – PoV – Captain Lucas Rom GM Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History 3:00 PM Changing your disguise is fairly easy as the intent is simply to … Continue reading →
Posted by Runeslinger on August 18, 2011 · Leave a Comment
In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading →
Category A Time of War, A Time of War Actual Play, Battletech, Battletech / Mechwarrior, Campaign Recaps, Live Game Report, Mechwarrior Live Game Reports, Preparation and Preparedness, Reports, Running Games, The Blog · Tagged with A Time of War, Battletech, Mechwarrior, Play-by-mail game, Role-playing game, roleplaying
Posted by Runeslinger on August 15, 2011 · Leave a Comment
The entry this week for Serial Setting 1 for Ubiquity adds an additional location to the beautiful, yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 38) The disappearance of the Carol Ann and ‘The … Continue reading →
Posted by Runeslinger on August 13, 2011 · Leave a Comment
This is a very brief entry, but as usual, I feel that the possibilities contained within may spread outward like ravenous, carnivorous vines. This entry is for Desolation, and would be an appropriate encounter while the group is enroute from some awful place to some other awful place, through the humbled wreckage of what once … Continue reading →