Serial Settings 1: Ubiquity ~ Week 49

The entry this week for Serial Setting 1 for Ubiquity details a recruitment office for Company which lays claim to the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 49) Gast Industries and … Continue reading →

Saturday Seed ~ 75 (HEX – oween)

This week’s seed is for Hollow Earth Expedition and while not exactly intended for All Hallow’s Eve, it has its moments. The Seed Bodies are being exhumed from graves over a wide geographical area in the dead of night. Police are baffled at both how and why this is being done. A message ‘from beyond … Continue reading →

Playing A Time of War ~ Part 1

Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading →

Serial Settings 1: Ubiquity ~ Week 48

The entry this week for Serial Setting 1 for Ubiquity details a laundry on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 48) Fine Company Laundry and Tailoring, Main Company Compound, … Continue reading →

Saturday Seed ~ 74 (Call of Cthulhu)

This week’s seed is one of the rare Infectious Plots which spring up from time to time here. This one is for Call of Cthulhu, and can be used as a one-shot, or the lead in to a globe-trotting, ice-bound campaign of discovery, tragedy, and dawning horror. The Seed A convicted multiple-murderer has escaped his … Continue reading →

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