Battletech Lunchtime Challenge – Turn 1a
Turn 1 of the second Battletech Lunchtime Challenge takes shape with movement and the Attacker’s declaration of fire. The Defender made a bold dash toward the goal, while the Attackers swept in behind him and let loose with an uncharacteristically successful barrage of fire from medium lasers. Battle has been joined and first blood drawn. … Continue reading
Serial Settings 1: Ubiquity ~ Week 29
This week’s entry of this year’s Serial Setting for Ubiquity is a look at one of the natural wonders of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 29) The Nesting … Continue reading
Saturday Seed ~ 55 (Call of Cthulhu)
This week’s seed is for Call of Cthulhu, but has a low tentacle count – perhaps due to decreased slime production. The Seed A man in good quality clothing, with no memory of anything; including language, is found lying in the street near the home of one of the investigators. He has not been robbed, … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 6
Turn 6 of the challenge was another round of massive concentrated fire of each side on a single mech of the other, but without the fiery detonations of Turn 4. The Rented Swords lightly damaged the Panther again and the Regular Irregulars maintained their fire on the Quickdraw, and scored significant hits on the Assassin and Quickdraw. The Dervish launched … Continue reading




