Posted by Runeslinger on April 20, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting will be running once a week over a six-month period, and provide details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity
Posted by Runeslinger on April 15, 2012 · Leave a Comment
This is the third installment of reports for my current face-to-face campaign using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and escaping … Continue reading →
Filed under All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, The Blog, Ubiquity · Tagged with 17th century france, All for One, dark magics, live report, Musketeer, running games, Ubiquity
Posted by Runeslinger on April 12, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting will be running once a week over a six-month period, and provide details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a semi-fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity
Posted by Runeslinger on April 11, 2012 · 6 Comments
When checking my blog feed after posting today, I discovered that a very similar idea had been proposed for discussion already. I caught wind of it from Dice Monkey’s post, which in turn sent me to Character Generation, and trawling through the comments of each. The similarities and curious differences in the lists presented are … Continue reading →
Filed under All for One: Regime Diabolique, Call of Cthulhu, Desolation, Hollow Earth Expedition, Palladium Fantasy, Running Games, WoD ad nauseum · Tagged with All for One, Ars Magica, Call Cthulhu, Dungeons & Dragons, Palladium Fantasy, roleplaying, Ubiquity, Wraith the Oblivion
Posted by Runeslinger on April 6, 2012 · 1 Comment
The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity