Mechwarrior PBeM Report 3c: Hair of the Dog

This is the opening of the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This version of the scene is as it played out for the character of Mel MadDog Winters as he imprisons a Lyran operative and fights for his life. The campaign is being played using … Continue reading →

Mechwarrior PBeM Report 3b: Hair of the Dog

This is the opening of the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This version of the scene is as it played out for the character of Velika Blowtorch Kadlec as she begins prepping the mechs for what is about to come. The campaign is being played … Continue reading →

Mechwarrior PBeM Report 3a: Hair of the Dog

This is the opening of the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This version of the scene is as it played out for the character of Lucas Cool Hand Luke Rom as he deals with the poisoning of Fitz and takes command of the revolt. The game is … Continue reading →

Review: Desolation

Produced by Gremalkin Games and using Exile Game Studio’s Ubiquity System, Desolation provides an interesting combination of elements which somehow manages to mix the clarity of a detailed setting with the open-ended freedom of a merely outlined setting. I found this approach to be both refreshing and liberating. While I rarely feel constrained by the limits on a … Continue reading →

The seeming absence of HR in RPGs

A lot of stories rely on people being in the right place at the right time. While I like that structurally, and enjoy making use of it in various ways and to varying degrees in the games that I play, it really only works once in any given setting… unless you are playing Mage and … Continue reading →

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