Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

#RPGaday2015 – Day 9: Property for RPG development

RPGaday 2015’s Day 9, no not that Day9,  brings us to an area where I am most looking forward to seeing the responses of others. Who knows what cool things we are about to share and mutually discover? Today’s question is What media property would you most like to see developed as an RPG? Most … Continue reading

#RPGaday2015 – Day 8: Favorite RPG Media Reference

Good day, and welcome to Day 8. Today’s RPGaday question surprisingly gets one answer from me, but it is a two-pronged one in the key of punk. While I imagine many of the responses to this question will touch on E.T. or Big Bang Theory and Wil Wheaton in some way, I am hoping that there … Continue reading

#RPGaday2015 – Day 7: Favorite Free RPG

Day 7! Today’s RPGaday question again elicits more than one response, or at least has us leaping back and forth across the fence of interpretation. I once again have qualifiers to my reading of the question which leads me to put forth two answers. I suspect this will be an ongoing theme…   My first … Continue reading

#RPGaday2015 – Day 6: Most Recent RPG Played

Today’s RPGaday question gets us into some murky semantic territory if you are the sort who does not see the GM as a player. I do, so I can answer this question easily. Also, I am once again in a group that shares GMing duties, so it wouldn’t matter anyway. For those poor GMs out … Continue reading

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