Navigating this Blog~
The menus at the top of the page organize commentary posts about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d’Eibon
The focus here is strictly on face-to-face, video conference, and play-by-post roleplaying games. Further details on how things are arranged may be found in the ‘What to Expect’ post below~
Images in Darkness
Runeslinger also posts RPG content on BlueSky, and TwiXter. To add audio and video elements, please join me on YouTube and Casting Shadows Podcast. You can also leave me a voice message on SpeakPipe<~
The Podcast- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
- Biting Bullets with Jason Hobbs
Hooded Lantern
Clipping Service
Whispers in Darkness
-
Join 751 other subscribers
What to expect from Casting Shadows
Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a still-growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and … Continue reading →
#RPGaDAY: Day 27 – Hunger (Emotion; Far to Go; Space: 1999)
This is the 27th day of #RPGaDay2026 and our long journey of positive reflections on our hobby is nearly done. Less than a handful of days remain. For most of those remaining days I will be responding using Space: 1999 by Modiphius. The weekly filter we will have until Sunday is Emotion. Today’s daily filter is brought to us by a traveler born on a Thursday who has thus found themselves with far to go, rather like our beloved but beleaguered Moonbase Alpha. Our prompt today is hunger.
Filed under The Blog, RPGaday, Space: 1999, 2D20 · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 26 – Regret (Emotion; Woe; Space: 1999)
This is the 26th day of #RPGaDay2026 and it is the third day of my week of responding to the prompts using Space: 1999 by Modiphius. Guiding this whole week is the filter “Emotion” and specifically framing today’s prompt is the daily filter ‘Woe’ brought to us by Wednesday. The prompt itself is “Regret,” which I think carries a lot of resonance with the original series. Let’s get to it, shall we? We don’t want to keep our emotionally woeful regret waiting, do we? Besides, if we wait too long the distances will be too great and we won’t be able to reach Alpha and how would that make us feel?
Filed under 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 25 – Familiarity (Emotion; Grace; Space: 1999)
This is the 25th day of #RPGaDay2026. It’s a Tuesday, and today is the first day of the final 7 days of the event. This version of the event was mainly keyed to memories of or thoughts about people, either characters or fellow players, and this final week digs into some rich veins for that perspective. Whether we have been using the prompts to talk about general RPG things, demonstrating one or more specific RPGs, sharing character creation, or inspiring some kind of art, all of the prompts are about the experiences which arise from playing these amazing games and interacting with the amazing people who play them. This week’s filter for considering the prompts is Emotion. Today’s child is full of Grace so that is our daily filter. Our prompt for the day is Familiarity.
Filed under 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 24 – Distance (Emotion; Fair; Space 1999)
This is the 24th day of #RPGaDay2026 and when I looked last night the Moon was still with us, but for the purposes before us this “Emotional” week we will have to accept the notion that a terrible accident on the far side of the Moon has propelled our beloved satellite on a course away from us and on into a galaxy of adventure – and a lot of peril. With that odd notion accepted, we are ready to embrace a licensed RPG which is as willing to address physical heroism as it is psychological pressure – Space: 1999. Today’s look at the Space: 1999 RPG, an application by Modiphius of 2D20 to the dramatic 70s SFTV series by Anderson Entertainment, uses the very appropriate prompt ‘Distance’ and our daily filter, this being Monday, is of course, Fair of Face.
Filed under 2D20, RPGaday, Space: 1999, The Blog · Tagged with roleplaying, RPG, All for One, roleplaying games, ttrpg, RPGaDAY2026, Space: 1999, 2D20
#RPGaDAY: Day 23 – Fortune (Instinct; Blessed; All for One)
This is the 23rd day of #RPGaDay2026 and the 4th of 5 Sundays in the event this year. Sunday’s child gets a full allotment of good stuff according to the predictive poem of periods past, so let’s plaster this particular post with positivity like no other. Our prompt for today is Fortune. It’s another flexible prompt which can take us in different directions from luck to wealth and from past to future. This is our last day to take the idea of Instinct into consideration, and it is our final day of enjoying memories past and yet to come with All for One: Regime Diabolique.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity
-
Livre d’Eibon
- #RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
- #RPGaDAY: Day 27 – Hunger (Emotion; Far to Go; Space: 1999)
- #RPGaDAY: Day 26 – Regret (Emotion; Woe; Space: 1999)
- #RPGaDAY: Day 25 – Familiarity (Emotion; Grace; Space: 1999)
- #RPGaDAY: Day 24 – Distance (Emotion; Fair; Space 1999)
- #RPGaDAY: Day 23 – Fortune (Instinct; Blessed; All for One)
Colours out of Space
Bletherad Public Library
Splats
#Leagues of Cthulhu #rpgaday2015 #RPGaDay2018 #RPGaDay2020 #RPGaDay2022 #RPGaDAY2023 Aces & Eights Actual Play All for One A Time of War Battletech Battletech Lunchtime Challenge Call of Cthulhu Campaign setting campaign world casting shadows Catalyst Game Labs Character creation Character Development Daring Tales Desolation fantasy settings Games gaming Hollow Earth Expedition Icons korean peninsula Leagues of Adventure live report Mechwarrior Mythic Britain Palladium Fantasy Play-by-mail game playing in games Plot Hooks Plot Ideas Pulp pulp adventures recap role-playing Role-playing game roleplaying roleplaying game roleplaying games roleplaying system RPG RPGaday rpgaday2017 RPGaDay2019 RPGaDay2021 RPGaDay2023 RPGaDAY2025 RPGaDAY2026 RPG Blog Carnival RPG Review Runequest RuneQuest 6 runeslinger running games Serial Settings setting development Shadowrun Shadowscast Star Wars Story Hooks Story Ideas sword and sorcery The Blog themes Thoughts Trinity ttrpg Ubiquity Ubiquity Roleplaying System World of DarknessLegal Notices
© 2010 to present~
Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited.
Excerpts and links may be used, provided that full and clear credit is given to its author, Runeslinger, and this blog, Casting Shadows, with appropriate and specific direction to the original content.









