Posted by Runeslinger on April 14, 2011 · 9 Comments
As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world – they become a … Continue reading →
Posted by Runeslinger on April 11, 2011 · Leave a Comment
This is the 20th installment of this year’s Serial Setting project; a tropical island setting in the South Pacific intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet Isles strangely represent both … Continue reading →
Posted by Runeslinger on April 5, 2011 · 1 Comment
Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading →
Category Adventure!, Casting the Shadows, Daring Tales, Hollow Earth Expedition, Preparation and Preparedness, Running Games, Spirit of the Century, The Blog, Ubiquity · Tagged with Adventure!, Daring Tales, Hollow Earth Expedition, Pulp, running games, The Blog, Thoughts
Posted by Runeslinger on April 4, 2011 · Leave a Comment
This is the 19th installment of this year’s Serial Setting project; a tropical island setting in the South Pacific intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet Isles strangely represent both … Continue reading →
Posted by Runeslinger on March 31, 2011 · Leave a Comment
I took most of this week off from my pulp-related projects, and spent extra time catching up on the game logs for my Mechwarrior PBeM, and fleshing out the next stages of the Hair of the Dog campaign. I think the most common complaints about play-by-post gaming tend to be about interruptions in the posting … Continue reading →
Category A Time of War, A Time of War Actual Play, Battletech / Mechwarrior, Campaign Recaps, Live Game Report, Mechwarrior Live Game Reports, Running Games, The Blog · Tagged with A Time of War, Battletech, Mechwarrior, Play-by-mail game, Play-by-post role-playing game, roleplaying, running games, Thoughts