The 2-Hour Fuse: How NOT to run Pulp Adventures
Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading The 2-Hour Fuse: How NOT to run Pulp Adventures
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